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.: June 13, 2000.: May 25, 2001Mode(s),StarCraft is a 1998 developed and published by for. The game spawned the, and became the first game of the. A version was released in 1999, and a adaptation, co-developed with, was released in 2000.Blizzard started work on the game shortly after, another real-time strategy game, was released in 1995.
The first incarnation debuted at the 1996, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. A Protoss force attacking a Zerg colony, shown from StarCraft 's's use of three distinct races in StarCraft is widely credited with revolutionizing the genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the, every unit performs differently and requires different tactics for a player to succeed.The psionic and technologically adept have access to powerful units and machinery and advanced technologies such as and localized capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over the quantity.
The insectoid possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The humanoid provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same. The balance stays complete via infrequent patches (game updates) provided by Blizzard.StarCraft features that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes.
In the provided with the game, a designer has access to four levels of AI difficulties: 'easy', 'medium', 'hard', and 'insane', each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning. The single-player campaign consists of thirty missions, split into ten for each race.Resource management Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and they are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield. Players require vespene gas to construct advanced units and buildings, and they acquire it by constructing a gas extraction building on top of a geyser and using worker units to extract the gas from it. In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need.
See also:StarCraft takes place in a science fiction universe created by and James Phinney for Blizzard Entertainment. According to the story presented in the game's manual, the overpopulation of in the early 24th century has caused the international governing body, known as United Powers League (which was later succeeded by ), to exile certain members of the race, such as criminals, the, and, to colonize the far reaches of the galaxy. An attempt to colonize a nearby solar system goes wrong, resulting in humanity's arrival in the Koprulu Sector. In the distant Koprulu Sector of the galaxy, the exiles form several governments, but quickly fall into conflict with each other. One government, the, eventually emerges as the strongest faction, but its oppressive nature and brutal methods of suppressing dissidents stir up major rebel opposition in the form of a terrorist group called the. Just prior to the beginning of the game, in December 2499, an alien race possessing advanced technology and psionic power, the, makes with humanity by destroying a Confederate colony world without any prior warning.
Soon after this, the Terrans discover that a second alien race, the insectoid, has been stealthily infesting the surface of several of the Terran colonies, and that the Protoss are destroying the planets to prevent the Zerg from spreading. With the Confederacy threatened by two alien races and internal rebellion, it begins to crumble. Characters. Main article:The player assumes the role of three nameless characters over the course of the game.
In the first act, the player acts as the Confederate magistrate of an outlying colony world of Mar Sara, threatened by both the Zerg and the Protoss, and is forced through events to join the rebel Sons of Korhal under its leader. Mengsk's campaign is accompanied by, a law enforcement officer from Mar Sara, and, a and Mengsk's second-in-command. The second episode of the game sees the player as a, a commander within the Zerg Swarm. The player is ruled over by the — the manifestation of the collective consciousness of the Swarm and the game's primary antagonist — and is given advice from other cerebrates of higher rank and status while accomplishing the objectives of the Swarm. In the final part of StarCraft, the player is a newly appointed within the Protoss military reporting to Aldaris, a representative of the. Aldaris is at odds with — the former occupant of the player's position — over his association with, a member of a heretical group known as. Often takes place in menued screens, with only the characters' faces shown, and their captioned voices heard.The story of StarCraft is presented through its instruction manual, the briefings to each mission, and conversations within the missions themselves, along with the use of cinematic at key points.
The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and are attempting to control the colony of Mar Sara in the wake of the Zerg attacks on other Terran worlds. After the arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal. Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals. After forcing Confederate general to join him, Mengsk sacrifices his own second-in-command, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis. Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara.
Mengsk reorganizes what remains of the Terran population into the, crowning himself as emperor.The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her traits into the Zerg. She emerges with far more psionic powers and physical strength, her DNA completely altered. Meanwhile, the Protoss commander discovers that the Zerg's cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical. Tassadar allies himself with the dark templar prelate, who assassinates, one of the Zerg's cerebrates in their hive clusters on Char.
The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the, allowing the Overmind to finally learn the location of the Protoss homeworld Aiur, which the Overmind has been seeking for millennia. The main Zerg swarm promptly invades Aiur, while Kerrigan is dispatched to deal with Tassadar, and despite facing heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.The final episode of the game sees and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar.
The player (later hinted to be ) initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead. A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them. Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process.
Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it. Development began development on StarCraft in 1995, shortly after the release of highly successful. Using the Tides of Darkness game engine as a base, StarCraft made its debut at.
The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being ' in space.' As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species., one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to 'develop very unique strategies based on which species is being played, and will require players to think of different strategies to combat the other two species.' The hand-drawn graphics seen in the E3 version were also replaced with rendered graphics. In early 1997, the new version of StarCraft was unveiled, receiving a far more positive response. The Zerg in an early of StarCraftHowever, the game was still marred by technical difficulties, so Bob Fitch completely redesigned the Warcraft II engine within two months to ensure that many of the features desired by the designers, such as the abilities for units to and, could be implemented. Later improvements to the game included pre-rendered and backgrounds, constructed using.
An in-game view was also adopted, in contrast to Warcraft II 's. In addition, the game utilized high quality music, composed by Blizzard's resident composers, and professional voice actors were hired.Despite the progress, StarCraft was slow to emerge. The continual delays inspired a group of StarCraft fans on the official forums who labeled themselves 'Operation: Can't Wait Any Longer' to write a series of fictional stories in which the members of Operation CWAL attempted to retrieve the version of StarCraft from Blizzard's headquarters in.
To pay homage to their presence on the forums and enthusiasm for the game, Blizzard Entertainment later incorporated the group's name into StarCraft as a cheat code to speed up the production of units and gave the group thanks in the game's credits. The game was released for on March 31, 1998, with the version following a year later in 1999. Development on a version, StarCraft 64, began in 1999, converted from PC by Mass Media Interactive Entertainment—a subsidiary of —and published. StarCraft 64 was released on June 13, 2000 in the US and Europe. It was also released in Australia on May 25, 2001.
Music The musical score to StarCraft was composed by Blizzard Entertainment's composers. Glenn Stafford composed the Terran and Protoss in-game themes, while Derek Duke, who was a contracted composer at the time, wrote all the in-game music for the Zerg. The cinematic scores were composed by Stafford and Hayes. Hayes also collaborated with Stafford on one of the Protoss in-game tracks. Bush provided additional support in composing. The musical score of the game was received well by reviewers, who have described it as 'appropriately melodic and dark' and 'impressive', with one reviewer noting that some of the music owed much of its inspiration to 's score for the film.
The first official game soundtrack, StarCraft: Game Music Vol. 1, was released in 2000, comprising tracks from both StarCraft and, as well as a sizable portion of remix tracks and music inspired by StarCraft, created by several. The soundtrack was distributed by Net Vision Entertainment. In September 2008, Blizzard Entertainment announced that a second soundtrack, StarCraft Original Soundtrack, had been released on.
This soundtrack consisted entirely of the original music from StarCraft and Brood War, both from in-game themes to music used in the cinematic. Expansions and versions Computer expansions.
Further information: andBefore the release of StarCraft, Blizzard Entertainment released a free-to-download entitled Loomings, comprising three missions and a tutorial. The prequel was made available for the full game in October 1999 as a custom map campaign, adding two extra missions and hosting it on. In addition, the full release of StarCraft included a secondary campaign entitled Enslavers.
Consisting of five missions played as both the and the, Enslavers is set in the second campaign in StarCraft and follows the story of a Terran smuggler who manages to take control of a Zerg and is pursued by both the Protoss. Enslavers acts as an exemplar single-player campaign for the game's, highlighting how to use the features of the program. Had a lower resolution and a redesigned interface for the 's gamepad.StarCraft 's first expansion, Insurrection, was released for Windows on July 31, 1998. The expansion was developed by Aztech New Media and authorized by Blizzard Entertainment. Its story focused on a separate Confederate colony alluded to in the manual to StarCraft, following a group of Terran colonists and a Protoss fleet in their fight against the Zerg and a rising local insurgency. Insurrection was not received well, being criticized by reviewers for lacking the quality of the original game.
Insurrection was followed within a few months by a second expansion, Retribution. Developed by, published by and authorized by Blizzard Entertainment, Retribution follows all three races attempting to seize control of a powerful crystal on a Terran Dominion colony. The expansion was not received with critical support, instead being regarded as average but at least challenging. After the release of Retribution, Blizzard Entertainment announced a new official expansion pack that would continue on the story of StarCraft. Was consequently created, developed jointly by Blizzard Entertainment.
Brood War continues the story of StarCraft from days after its conclusion, and was released for both Windows and Mac to critical praise on December 18, 1998 in the US and in March 1999 in Europe.Before Insurrection, an unauthorized expansion pack, called Stellar Forces, was published by Micro Star but was recalled weeks later when Blizzard won the court case against it. It consisted of 22 single player maps and 32 multi-player maps which are considered to be rather plain. Nintendo 64 version In 2000, StarCraft 64 was released In North America for the, co-developed by and and published. The game featured all of the missions from both StarCraft and the expansion Brood War, as well as some exclusive missions, such as two different tutorials and a new secret mission, Resurrection IV. Blizzard Entertainment had previously considered a port of the game, but it was decided that the game would instead be released on the Nintendo 64. Resurrection IV is set after the conclusion of Brood War, and follows embarking on a mission to rescue the Brood War character, a vice admiral from Earth who has been captured by the Zerg.
The Brood War missions required the use of a Nintendo 64 memory to run. In addition, StarCraft 64 features a, also requiring the expansion pak, allowing two players to control one force in-game. StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened. Remaster.
Main article:A edition of the game, released August 14, 2017, preserves the gameplay of the original while adding support for, Blizzard's modern online features, and re-recorded audio (soundtrack and sound effects). StarCraft: Cartooned On June 8, 2019, as part of the grand finals of the third season of the KSL, Blizzard announced a graphics overhaul pack for the game by Carbot Animations, the producers of multiple Blizzard-related parody animations, including their first and longest-running one, the StarCrafts series.
As a graphical overhaul, its effect applies to all game modes and menus in StarCraft: Remastered. It was released on July 10, 2019 as StarCraft: Cartooned alongside an announcer pack featuring South Korean and children's television host Hyejin 'Hey Jini' Kang.
See also:GameSpot described StarCraft as 'The defining game of its genre. It is the standard by which all real-time strategy games are judged.'
Stated that StarCraft 'is hands down one of the best, if not the best, real-time strategy games ever created.' StarCraft is frequently included in the industry's best games rankings, for example it ranked 37 in top 100 games of all time. StarCraft has even been taken into space, as took a copy of the game with him on the mission in 1999. StarCraft 's popularity resulted in awarding the game four world records, including 'Best Selling PC Strategy Game,' 'Largest Income in Professional Gaming,' and 'Largest Audience for a Game Competition' when 120,000 fans turned out to watch the final of the SKY proleague season 2005 in.
Researchers have shown that the audience for watching StarCraft games is diverse and that StarCraft uses instances of to make the game more entertaining for spectators. In addition, StarCraft has been the subject of an academic course; the offered a student-run introductory course on theory and strategy in spring 2009.After its release, StarCraft rapidly grew in popularity in, eventually making its way to become the country's national e-sport after establishing a successful pro-gaming scene. Professional gamers in South Korea are media celebrities, and StarCraft games are broadcast over three television channels dedicated to the professional gaming scene. Professional gamers in South Korea have gained television contracts, sponsorships, and tournament prizes, allowing one of the most famous players, to gain a fan club of over half a million people. One player, reported earnings in 2005 of US$200,000 (equivalent to $261,816 in 2019).StarCraft was part of the 's, used to teach newly active officers about crisis planning under stress and joint service teamwork. Other efforts to make more 'realistic' current-day battle software led to distractions when simulated hardware didn't align with the real hardware active duty officers knew about.
The science fiction setting allowed students to focus on the battle tactics.The annual Conference on Artificial Intelligence and Interactive Digital Entertainment hosts a competition for AIs playing the game. As of 2015, humans still win.In 2014, an unofficial version for the handheld and the became available by and of the original version.The original game, along with the expansion, was released for free in April 2017.
Merchandise. Further information:The storyline of StarCraft has been adapted into several novels. The first novel, Uprising, which was written by Blizzard employee Micky Neilson and published in December 2000, acts as a prequel to the events of StarCraft. Other novels— Liberty's Crusade by and Queen of Blades —retell the story of the game from different perspectives. At 2007, StarCraft creator Chris Metzen stated that he hoped to novelize the entirety of StarCraft and its expansion Brood War into a definitive text-based story.
Later novels, such as 's Shadow of the Xel'Naga and 's The Dark Templar Saga, further expand the storyline, creating the setting for.A number of and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom. A number of model kits, made by, were also produced, displaying 1/30 scale versions of the and the hydralisk. In addition, Blizzard Entertainment teamed up with to create a with detailed sculptures of game characters. Blizzard Entertainment also licensed to produce an based game entitled.See also.References.
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